Sunday, August 9, 2009

Final 3: Second Life Tours

I am taking 2 people on a tour of 2 places in second life. One person is someone I met in second life names Christabelle Caben. The other is Issac from my class. I first took them to a place called silky moon.



we took a romantic hot air balloon ride around while I talked to them.I showed them the beautiful island with a starbucks included yay caffeine!!




I showed the fun treehouse that you can also hang out in. I also showed a lighthouse that has a great scene if you go in it. Theres also an art gallery at the bottom of the lighthouse.


The next place I took them is the salsa ballroom.

I showed them the shopping area that is mostly aimed toward women but it has stuff anywhere from fancy to skanky. The stores specialized in salsa wear. Christabelle went shopping after the tour.


My favorite part of the ballroom is the fountain.

Then we went to the ballroom. Issac asked me to dance. Hes a great salsa partner!



Final 2: Building Stuff in Second life

First I had to find out how to build structures in second life. I went around talking to different people


The most informative was the first person i met and talked to in a sandbox PrinceCharles Triellis. He gave me a perfectly detailed discription of how to start building and how to keep it in my inventory. He also described what a prom is and that the more there are the more space is used.

The next person I met told me to make sure that i named the object i build in the tab so that i can locate it in my inventory.


Ghost Merenwolf opened up my mind on what i could build. I learned that I could even build animals which i was happy about. I want a zebra!

Danny taught me how to copy and past objects so if i have a pillar I dont have to redraw it, I can copy it.


Fer told me to be careful because the sandbox deletes everything every so often so save my work.





Then I started to build on my own.

I started to play around with the different object shapes, rotation, strech, and position.





I found a secluded space so people couldn't mess with my building.I built the pillars and a floor to start. It was a raised structure. I started to build in sides and a declarative railing on the top.

As I was building some of the structure disappeared. Either someone was messing with me or the sandbox was compensating for space.





I started a new structure and also experimented with textures, which eventually turned into a temple.


I wasn't happy with the my attempt at a structure the first time so I went to a new sandbox and made a rough sketch restaurant/club.



I started with the floor and pillars again (i love that style)




Then I added on to the base and added tables and texture.

Final 5: The future of immersive education

THE VIRTUAL TIMES

The Past, Present, and Future of Immersive Reality
August 9, 2019

Immersive Education, in essence, describes one being engrossed into a culture. Now, instead of the outdated method of physically traveling to a place, one may be immersed using synthetic 3-D technology to recreate a space. Anyone can efficiently travel via a synthetic reality to the Taj Maha, the Coliseum, or Jerusalem. Different generations lead to the future of technological capabilities.


Ten years ago the first generation 3-D media meant simple shading and depth. Immersive education originated from simulations produced by the army and medical groups. Web sites like Gizmoz.com pioneered artificial intelligence. This website created 3-D clips where characters would have facial characteristics of reactions and responses. Second life was another program which displayed real time 3-D through a real life persons avatar point of view. The program used textured mapping to create a 3-D scene. This was the starting point of virtual reality simulations.


In second generation technologies immersive education was a mixed reality, which moved into schools followed by general public use. It utilized pattern recognition with a simple web cam matched against a computer inventory.

The possibilities of hands-on experimentation by manipulating and examining 3-D structures increased peoples interest, incentive, and excitement to perform task thereby learning very efficiently. Avatars were created by people or computer programs called bots. The graphics were distinguished from first generation avatars by real time lighting. The skin of an avatar had sub dermal reflective properties. Also, facial expressions and a detailed polygon mesh combined to create a 100% realistic avatar. Online learning overpowered school campuses and Hollywood was replaced by the gaming industry causing a stress on the economic aspect of culture.


We have come so far and achieved a functional 3-D reality. Second generation technology was limited to the avatar being visually realistic. Upon wearing the 3-D virtual world glasses a new realm of reality is possible. There are the different operations of educational, entertainment, and career based. In this virtual realm one is immersed into a new reality where the interaction with items and people appear to be actual not only visually but physically as well. This technology connects avatar bots and human avatars through the web to interact in different worlds with a real time telepresence. Synthetic people are indistinguishable from actual people. In today’s technical generation the physical reality and virtual reality are intertwined. The world has become globalized. People are sharp and intelligent because of our ability for retention and have a deeper understanding of technology and the universe that surrounds us. Though still pending is avatar bot rights and equality.


Today’s technology has developed the tools needed to create a virtual reality where
people around the world have the same access to immersion in the virtual reality.
The key is the minimization of time and price to create the virtual world. When
immersion happens one is faced with the feeling of actually being in an environment
of a specific state of reality. With technology doubling in power and capability
everyday it is beyond the human mind to render the possibilities of the future. It is
only possible for the virtual reality simulations to predict the infinitely plausible
future of immersive education.



By Ashley Kraft
“I’ll meet you on the web”

Final 1:SWF files

For this final a guest speaker came into class. We learned how to create animations using power bullet (they are saved as swf files and run by adobe flash)).

Final Image: http://wfs.bc.edu:443/krafta/final/final%20image.swf



Final Object:
http://wfs.bc.edu:443/krafta/final/object%20final.swf



Final Name: http://wfs.bc.edu:443/krafta/final/final%20name.swf



Final Combo: http://wfs.bc.edu:443/krafta/final/final%20combo.swf

Gizmo Final 4